A connection that comes back
Changing networks no longer breaks a game. The connection comes back by itself and the game picks up from the last turn heard, with nothing played again. In the room you find your seat, and a host who reloads keeps his place.

Five odd lands
The Great Plain has nothing to shelter behind. The Archipelago is played by boat, island to island. The Crown rings an inland sea and its islet. The Shield bears our arms, its chevron in mountains. The Maze lines up walls of mountains with passes through them.

Rich lands to hold
Each game draws its rich lands. Fertile land makes a village feed more, a lode makes a market pay more, a shoal makes a port bring gold. Ports also join the merchants' roads.

Faster, clearer buildings
Buildings go up twice as fast and can be dragged from the bar to the map. A castle laid on another raises it, its golden button showing with its price. A market shows the roads it would lay before it is laid.

Armies by their men
The fewer its men, the faster an army goes, and every boat sails at one pace. In the room, Ready becomes a box to tick and the countdown shows for everyone. In the game, a button goes full screen.
