Journal

What gets written, and what ships.
  1. Post

    Blason v0.11.0: a connection that comes back, five odd lands, rich lands

    A game that survives a lost connection, the Great Plain and the Archipelago among five new maps, rich lands to hold, faster buildings and armies whose speed comes of their men.Read
  2. Post

    Blason v0.10.0: back in the game, armies you can read, castles that hold

    An evening of play among friends gave this version: coming back to a game, smooth armies, castles taken by siege, teams counted properly and tougher hard bots.Read
  3. Post

    Blason v0.9.0: the host in charge, a Conquest you can read, settings that follow you

    Back to the room in the middle of a game, a great shield on each castle, new settings kept with your profile, a room made of the game's own pieces.Read
  4. Version

    v0.11.0

    • A lost connection no longer breaks a game: it comes back by itself and picks up where you were, in the room as in the game.
    • Five new maps: the Great Plain, the Archipelago, the Crown, the Shield and the Maze.
    • Rich lands to hold: fertile land, lodes and shoals give more to the building that suits them. Ports join the roads.
    • Buildings go up twice as fast and can be dragged from the bar to the map. A castle laid on another raises it, and a market shows its roads before it is laid.
    • The fewer its men, the faster an army goes, and every boat sails at one pace. In the room, a Ready box and the countdown for everyone. In the game, full screen.
  5. Version

    v0.10.1

    • The Journal shows the latest article first again.
  6. Version

    v0.10.0

    • A game you left is still yours: your seat waits 2 minutes from the home page, and at the end everyone comes back to the room.
    • Shields and armies move smoothly, however many, and a lord’s own gather as one from afar.
    • In Free lands, a castle falls to a siege and is raised with a click on its golden button. A warship shows the water it can reach.
    • Scraps of land get eaten from their edge inwards, an army can cross an ally to strike further, and its survivors always become peasants again.
    • Teams count their land together, the winning share falls until someone holds it, and hard bots play far better in teams.
  7. Version

    v0.9.0

    • Online, the host can stop the game and bring everyone back to the room, with the same settings.
    • In Conquest, each castle held bears a great shield in its lord’s colour, and the region under the pointer lights up and tells how it stands.
    • A new settings window, a cross to close the tutorial and an option to turn it off. Signed in, your settings follow you from one device to the next.
    • The room uses the game’s own buttons and windows, and the map changes in its settings. An expelled player stays out, and a reloaded room comes back as it was.
    • Armies chasing boats move across the sea, with no straight line over the land.
  8. Post

    Blason v0.8.0: the room, the smoothness, armies that fight

    A real room at its own link, a smooth map even on the whole world, armies without jolts and a clearer Conquest.Read
  9. Version

    v0.8.0

    • "Create a game" opens a real room at its own link: teams, every setting explained, players ready, expel, host handed over.
    • The map stays smooth, even the whole world, and the ground’s tiles load faster.
    • Armies move without jolts and truly fight, with 2 seconds between two armies shown on the bar.
    • In Conquest: every banner planted, clearer borders, an arrow to fortify, and the trebuchet damages castles.
    • The trebuchet in a burst of fire, cleaner water, fire and borders, better balanced sounds.
  10. Post

    Blason v0.7.0: Conquest, free armies, the game under your fingers

    A new mode of regions and castles, freer armies, a livelier map, a guide for your first game and the game under your fingers on a phone.Read
  11. Version

    v0.7.0

    • A new mode, Conquest: the land cut into regions, each with its castle to besiege and take.
    • Freer armies: every click raises one at your border, mercenaries to hire, battles at sea, and desert and snow that slow your troops and wear them down.
    • A livelier map: buildings in volume and scarred by war, men redrawn, a glinting sea, lands on fire.
    • A guide for your first game, a game book made anew, a truce at the start that you set, and a host who can hand over.
    • The game under your fingers on phone and tablet: gestures, menus and windows reworked.
  12. Post

    Blason v0.6.0: the real Earth, the sea, a new home

    Maps of the real Earth and of legend, a painted and smooth campaign map, the sea in play, a heraldic HUD, a new home and your lord kept with Google.Read
  13. Version

    v0.6.0

    • Maps of the real Earth and of legend: the British Isles, France, Europe, the World, Middle-earth and Westeros, with their true rivers, woods, deserts and mountains.
    • A campaign map painted in its relief, smooth even on the whole World, and a strategist’s view when you zoom out.
    • The sea in play: ports, merchant ships, warships, armies crossing by boat and fighting on the water.
    • A heraldic HUD, a new home with a game playing behind it, and your lord named, kept from one device to the next with Google.
    • Sound and music, adjustable, and hard bots that truly press.
  14. Post

    Blason v0.5.0: online, mountains, an interface redrawn

    The public game for up to twenty players, the games you create and invite your friends to, lands of mountains and passes, and an interface drawn in the game's matter.Read
  15. Version

    v0.5.0

    • Play online: the public game for up to 20 players and no bot, and the games you create, set in their book (land, bots, teams, opening), alone or with friends invited by a code.
    • Truer lands: ranges of high mountains cut by passes, and fronts that wind like coasts.
    • A richer game: the standard planted where you like, peasants fed by the land and the villages, mercenaries, castles that shoot, archers, the troublemaker and the trebuchet, offerings and teams.
    • An interface redrawn in the game’s matter: no backgrounds, the lords’ list, the action bar, gauges, the right click’s menu, hints, and playable on a phone.
    • The home, the Journal and the site’s pages in the same matter as the game.
  16. Post

    Blason v0.4.0: bots to your measure, coups, a living map

    Three levels of bots, three coups, armies at their own pace, a trade network and a map that grows richer up close.Read
  17. Post

    Blason v0.3.0: the land, the armies and the alliances

    The first playable version of Blason, in alpha: twenty lords on a land drawn anew each game.Read
  18. Version

    v0.4.0

    • Bots to your measure: easy, fair or hard, chosen at the home, and they strike back when their land is bitten.
    • Three coups (keys 7 to 9): the troublemaker raises a land, archers thin an army, Greek fire burns the works.
    • Villages levy the armies, each at its own pace (the raid quick, the levy slow), battles are seen, and sickness strikes the peasants beyond the cap.
    • A trade network by range: caravans go from market to market toward a destination drawn by lot, and can be taken on the way.
    • A map that grows richer as you come closer, green borders between allies and red ones at war, a larger and clearer HUD.
  19. Version

    v0.3.0

    • Blason plays in the browser: twenty lords on a land drawn anew each game, taken tile by tile, against nineteen bots.
    • Peasants who hold the land, gold that pays the men raised in three armies, and villages, castles and markets placed freely.
    • Five-minute alliances, traitors marked for all to see, and merchants’ caravans between markets.
    • A title screen with a game of bots filmed behind the menu: one click on Play and the game begins.
    • A “How it works” page and the legal notice.